﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once
#include "GmStructure.h"

namespace gcmp
{
    class IInstance;
    class IModelLine;
    class IStructureSlopeLine;
    class IBody;
    class Coordinate3d;
    class IPolygon;

    class GM_STRUCTURE_EXPORT StructureFloorUtils
    {
    public:
        static bool CalculateFloorScratchHeight(const IInstance* pInstance, const std::vector<IModelLine*>& profileCurves,const IStructureSlopeLine* pSlopeLine, double & compThickness);
        
        // 楼板自动识别算法
        // pBodies 当前标高下的所有的墙、梁、柱
        // coord 投影方向
        // showDebugInfo 是否显示调试信息
        // polygonList 楼板轮廓边界（外环为边界，内环有板洞）
        static bool GetFloorProfilePolygonAutoRecognizeAlgorithm(const std::vector<const IBody*>& bodyList, const Coordinate3d& coord, bool showDebugInfo, std::vector<OwnerPtr<IPolygon>>& polygonList);
    };
}
